Meshes were created using cloth dynamics applied to a plane. I created the intense color by adding dispersion to my glass material, and playing the index of refraction and lighting positions until I was happy with the result. I simulated and seeded the turbulence for each image, trying to capture leading lines and a balanced composition, which proved to be a difficult task with such complex reflections.
Created with Cinema4D, rendered with Octane Render for Cinema4D.