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Isolation Protocol

The two building meshes were imported from the Manhattan, NYC asset kit from Kitbash3D. Venomous growth was created using X-particles for Cinema4D using attractors and basic collisions. Splines created with X-Particles were turned into instanced geometry using Octane hair. Photoshop was used for minor lighting adjustments. Animation still in the works.

Clay render

Clay render

Viewport view, showing the complexity of the hair system used.

Viewport view, showing the complexity of the hair system used.