SELF PORTAIT 2024 -
My base mesh is a photogrammetry model captured with my iPhone, a full 360 pan of my own head.
I cleaned up the model and re-topologized with Cinema4D.
Using Substance Painter 3D, I added skin pores and additional normal maps.
The skull and muscular meshes were sourced from CGTrader and ArtStation.
I used various systems such as X-Particles, MeshTools and Voronoi Fracture to create the abstract elements within the scene.
Rendered in Octane Render for Cinema4D.