Skeleton meshes were posed in DazStudio, exported to Cinema4D for scene composition. Tomb object was sourced from myminifactory.com/scantheworld/ , a large selection of historical artifacts 3D-scanned to be preserved through time. Plants, environmental objects and some of the textures are photo-scans sourced from Quixel. Created in Cinema4D and rendered in Octane Render for Cinema4D.